Entertainment Computing

SJR Rank #10,169H-index: 47SJR: 0.582Best quartile: Q2APC: US$2,840
Journal website: aims, scope and author guidelines
Publisher

Elsevier B.V.

Country

Netherlands

Type

journal

SJR by Edition

2022202500.150.30.450.6

Subject Categories

  • Computer Science ApplicationsQ2
  • SoftwareQ2
  • Human-Computer InteractionQ3

Areas: Computer Science

Most published research topics

Educational Games and GamificationDigital Games and MediaArtificial Intelligence in GamesVirtual Reality Applications and ImpactsImpact of Technology on AdolescentsVideo Analysis and SummarizationDigital Marketing and Social MediaAugmented Reality ApplicationsHuman Motion and AnimationMedia Influence and Health

Source: OpenAlex

Publication Statistics

2025 Docs3-Year DocsCitable Docs080160240320

Documents per Year

20222025080160240320

Detailed Information

ISSN

1875-9521

SJR Best Quartile

Q2

Region

Western Europe

Citations per Document (2 years)

3.74

References per Document

46.77

Coverage

2009-2026

Scope

Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.

Metrics from SCImago Journal Rank 2025. View on SCImago