Journal on Computing and Cultural Heritage
Association for Computing Machinery
United States
journal
SJR by Edition
Subject Categories
- ConservationQ1
- Computer Graphics and Computer-Aided DesignQ2
- Computer Science ApplicationsQ2
- Information SystemsQ2
Areas: Arts and Humanities · Computer Science
Most published research topics
Source: OpenAlex
Publication Statistics
Documents per Year
Detailed Information
ISSN
1556-4711, 1556-4673
SJR Best Quartile
Q1
Region
Northern America
Citations per Document (2 years)
3.79
References per Document
59.42
Coverage
2008-2026
Scope
The Cultural Heritage sector spans many distinct sub-areas, which may be divided into two major classifications: Tangible heritage, such as the discovery, documentation, organization, interpretation and communication of artifacts, monuments, sites, museums, and collections (including digital archives, catalogues and libraries); Intangible heritage, such as music, performance, storytelling, and mythology. At the interface between these two areas lies the area of historical and cultural interpretation. The increasing volume of digital cultural artifacts and collections is becoming an important body of heritage content in its own right. Finally the area of collections, their organisation, cataloging, management and interrogation is also an area of interest for the journal. Topics include (but are not limited to) the following areas: -On-site and remotely sensed data collection- Enhanced 2D media for CH- 3D digital artifact capture, representation and manipulation- Tools for reconstruction and processing of digital representations- Metadata, classification schema, ontologies and semantic processing for CH multimedia repositories- Analytic tools to assist scholars' research on collections or artifacts- ICT assistance in monitoring and restoration- Augmentation of physical collections with digital presentations- Virtual and Augmented Reality technologies for virtual and digital museums- Human-Computer interfaces for virtual and digital museums- Story-telling and other forms of communication, multimedia systems- Serious games- Web-based and mobile technologies for CH- Long term preservation of digital artifacts- Provenance, copyright and IPR- Digital capture and annotation of intangible heritage (performance, audio, dance, oral heritage)- ICT technologies in support of creating new cultural experiences or digital artifacts- Applications (e.g. in Education and Tourism).
Metrics from SCImago Journal Rank 2025. View on SCImago