Virtual Reality
Springer Science and Business Media Deutschland GmbH
United Kingdom
journal
SJR by Edition
Subject Categories
- Computer Graphics and Computer-Aided DesignQ1
- Human-Computer InteractionQ1
- SoftwareQ1
Areas: Computer Science
Most published research topics
Source: OpenAlex
Publication Statistics
Documents per Year
Detailed Information
ISSN
1434-9957, 1359-4338
SJR Best Quartile
Q1
Region
Western Europe
Citations per Document (2 years)
6.81
References per Document
68.77
Coverage
1995, 1998-2000, 2002, 2004-2026
Scope
The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
Metrics from SCImago Journal Rank 2025. View on SCImago