Virtual Reality

SJR Rank #4,614H-index: 84SJR: 1.037Best quartile: Q1Open AccessAPC: US$2,990Listed in DOAJ
Journal website: aims, scope and author guidelines
Publisher

Springer Science and Business Media Deutschland GmbH

Country

United Kingdom

Type

journal

SJR by Edition

2022202500.30.60.91.2

Subject Categories

  • Computer Graphics and Computer-Aided DesignQ1
  • Human-Computer InteractionQ1
  • SoftwareQ1

Areas: Computer Science

Most published research topics

Virtual Reality Applications and ImpactsAugmented Reality ApplicationsTactile and Sensory InteractionsInteractive and Immersive DisplaysSpatial Cognition and NavigationTeleoperation and Haptic SystemsHuman-Automation Interaction and SafetyStroke Rehabilitation and RecoveryEducational Games and GamificationVisual perception and processing mechanisms

Source: OpenAlex

Publication Statistics

2025 Docs3-Year DocsCitable Docs0150300450600

Documents per Year

2022202504590135180

Detailed Information

ISSN

1434-9957, 1359-4338

SJR Best Quartile

Q1

Region

Western Europe

Citations per Document (2 years)

6.81

References per Document

68.77

Coverage

1995, 1998-2000, 2002, 2004-2026

Scope

The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.

Metrics from SCImago Journal Rank 2025. View on SCImago